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Active Space Research

The Active Space environment is an interactive physical space designed to engage participants in a dialog of mutual influence between movement, visual imagery and sound. The Active Space environment is intended to be an "instrument" that is "played" by its inhabitants, in which imagery and sound are produced in direct, immediate response to how and where people move.

Active Space research includes work with Digital Video and Image Processing with Choreography

My work in this area is investigating the potential for developing a grammar for the use of digital imagery specifically applied to live dance performance. The purpose of this grammar is to make a contribution to the language used to discuss the use of film and video technology for dance performance. The focus of my research with dance and digital video is on how digital imagery can be used as component of live dance performance.

It is my contention that recent developments in digital image technology has opened up the potential for creating moving imagery that transcends the temporal montage of traditional film. The use of digital imagery technology has resulted in a the addition of a new type of shot to the grammar of video/film. This is the "processing shot," which results from the application of digital techniques to create moving picture material that may or may not be derived from camera and editing shots. I begin with the human form, the dancer, yet the resulting imagery (which is done in collaboration with visual artists) enables the evolution of a new visual aesthetic of flow and transformation, which can be related to the spatial and temporal continuum of dance. Projecting this imagery as part of a dance opens up new possibilities for integrating moving images with performance.

I am using the processing shot as an integral part of the development and presentation of multimedia performance. In this approach, the digital imagery is not superimposed on the performance; rather the choreography and digital processing evolve together as the artwork is created.

In thinking about the processing shot and the manipulation of choreography, I am thinking about the layering of dance imagery, both live and technologically enhanced. The use of camera, lens, computer, software and filters contributes to the way in which dance is displayed, exposed and can articulate perspectives on choreography such as inside, close up, slowed down in time, repeated, multiplied, and reversed.