Telematic
dance opens a new research paradigm for the production, dissemination
and recording of computer-based techniques and cross-cultural exchange
of dance and media creation. Identified as "distributed choreography"
(Naugle, Digital Dancing1998) or "networked performance"
(Birringer, Naugle, et al. Connected Dance: Distributed Performance
Across Time Zones, 2001), my research in this area examines
specific human-computer interfaces such as Internet 2, videoconferencing,
Active
Space labs and dance studios, virtual bodies and transmission
of live bodies, in the context of structured improvisation/choreography
and collaboration over a distance.
Internet
2 is a broadband system allowing us to deliver a full image and
stereo sound in real time. It is live so there is no downloading
time for files. Experiments at UC, Irvine have resulted in several
synchronous performances: Janus Ghost Stories (with Arizona State
University), between New York and California on November in 2001,
Songs of Sorrow, Songs
of Hope and Voyange
of Aeneas: Fixed Knot in November 2002 and Reverse
Patterns in the same year. Songs of Sorrow, Songs
of Hope and Voyage of Aeneas performances included
an orchestra of international musicians playing in New York and
at UC, Irvine with channels of audio and video sent in both directions.
We had video images of performers at both sites. Audiences at both
sites could hear audio in stereo sound. One of the most exciting
results of this research was that there was no drop out or loss
of information or data. The performance was as reliable as having
a recording or seeing a film, but we also had the spontaneity of
live performance. Songs of Sorrow, Songs of Hope was the
first Internet 2 concert that we are aware of involving all of the
arts (music, dance, video, song) presented in traditional theatre,
having full-house audiences at both locations.
I
also use telematic techniques in my teaching as shown in the Videoconference
for Pedagogy web album.
See
Reverse Patterns Technical Diagram
connecting University of California, Irvine and University of Southern
California, Bing Theatre and
Janus/Ghost Stories Technical Diagram
connecting UCI and Arizona State University.
Distributed
choreography and networked performance are synchronous approaches
to communication; that is, shared activity between two or more people
who are collaborating at the same time (performer-performer or performer-audience).
Participants at different locations can see and hear each other
simultaneously. This can be a two-way or multipoint method of communication.
The basic technology system consists of computer, monitor, video
camera, projection surface(s), microphone and speakers at each site.
Some
of the fundamental attributes of distributed choreography are:
- Two
or more performers are joined through broadband network connection
(current research with Internet 2)
-
Performer bodies merge in a virtual, fourth dimension, which is
projected onto screens or other surfaces.
- A
combination of live choreography, visual imagery, sound, and real-time
video interaction.
My
recent research and creative activity with Internet 2 includes investigations
into real-time interactivity; that is where dancer in one site influences
the sound or video at a remote location. Reverse
Patterns is one example of this.
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